AI Insights · Timothy · July 2024
Performance of Top 5 Low Poly Games on Unified Platform in Germany Q2 2024
Discover the performance trends of the top 5 low poly games in Germany during Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 low poly games in Germany showed varied performance in terms of downloads, revenue, and weekly active users. Here's a detailed look at each game's metrics.
Roblox from Roblox Corporation had a dynamic quarter. Weekly revenue started at around $606K in early April, dropped to approximately $397K by mid-May, and then saw a recovery, closing the quarter at about $469K. Downloads showed a slight decline, starting at 60.5K and ending at 46.6K. However, weekly active users exhibited growth, increasing from 2.62M to 2.87M by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd displayed a steady performance. Revenue fluctuated slightly, peaking at around $46.1K in mid-April and closing at about $42.5K. Downloads saw a significant rise, starting at 11.6K and peaking at 21.4K in late May, before stabilizing at 15.4K. Weekly active users also increased, starting at 27.4K and reaching 35K by the end of the quarter.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited had notable fluctuations. Weekly revenue saw a peak of around $25.5K in mid-May, before ending the quarter at approximately $10.7K. Downloads followed a similar trend, peaking at 27.8K in mid-May and dropping to 3.7K by the end of June. Weekly active users peaked at 58.4K in mid-May and declined to 30.1K by the end of the quarter.
Construction Set - Toys Puzzle by SayGames LTD had a modest performance. Revenue remained low but steady, fluctuating between $31 and $92 throughout the quarter. Downloads saw a peak at 6.1K in early May, before settling at around 3.5K by the end of June. Weekly active users peaked at 10.9K in early May and declined to 6.8K by the end of June.
Eatventure from Lessmore UG showed a gradual increase in revenue, starting at $11K in early April and ending at approximately $14.4K by the end of June. Downloads, however, showed a declining trend, starting at 8.3K and dropping to 2.9K by the end of June. Weekly active users fluctuated, peaking at 66.9K in early April and ending the quarter at around 37.1K.
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